Perks are the rewards from Supply Crates after encounters in Expedition Mode. They are commonly used to make the expedition easier as you progress . There are also some perks that are available in multiple rarities such as the primary weapon backpack.
Perks may be buffs to the Operative, Operative Abilities, or Weapons from the Armory.
Name | Rarity | Description | Buff |
---|---|---|---|
Bodybuilder: Overcharge | Rare | Your abilities and Ultimate charge faster when on Max Health Cap. | Health |
Bodybuilder: Fast Metabolism | Epic | Regenerate a portion of health on kill with Bodybuilder powered weapon. | Health |
Bodybuilder: Titan | Epic | Bodybuilder Max Health Cap is doubled. Limited to 190 HP. | Health |
Bodybuilder: Ultimate | Rare | Health cap is increased by 10 on ultimate ability kills. Resets on death. | Health |
Bodybuilder: Lightning Strike | Legendary | Chance to discharge a chain lightening upon kill while on Max Health Cap. | Health |
Bodybuilder: Abilities | Uncommon | Health cap is increased by 3 on ability kills. Resets on death | Health |
Bodybuilder: Die Hard | Rare | You only lose half of your Bodybuilder health cap upon death. | Health |
Bodybuilder: Maniac | Rare | Double the on-kill increase of Bodybuilder health cap. | Health |
Strife | Legendary | Use a secondary weapon to mark an enemy. Marked enemy will cross over to the Shellguard's side for a short time. | Sidearm |
Bloodthirsty | Common | Restores health upon melee kill. | Health |
Counter Dishcharge | Common | Deal counter electric attacks to melee attackers. | Unique |
Thunder Foot | Uncommon | Create an Explosion upon landing. The higher the jump, the bigger the explosion. | Unique |
Sidearm Overcharge | Uncommon | Ammo becomes explosive after a period of inactivity. | Sidearm |
Manual Therapy | Rare | Restore a significant amount of health on ability kill. | Health |
Infinite Clip | Legendary | While aiming: refund ammo on hits, but move much slower. | Unique |
Feedback Loop | Epic | Reduces ability cooldowns while the ultimate is fully charged. | Ability |
Blast Armor | Epic | Armored vest tailored to resist significant amounts of damage from explosions. | Body Armor |
Kinetic Armor | Epic | Armored vest tailored to resist significant amount of damage from bullets | Body Armor |
CQB Armor | Epic | Armored vest tailored to resist significant amount of damage from melee attacks | Body Armor |
Unstable Ultimate Charger | Rare | Your ultimate ability charges much faster but you lose all charge upon death. | Ultimate Ability |
Emergency System | Rare | On critical health, create a barrier that slows down enemies and protects you from gunfire. | Defensive |
Crystaline Soles | Uncommon | Discharge crystaline sparks while sliding | Unique |
Homing Missiles | Epic | Create homing missiles upon attack, missiles target nearby enemies. | Unique |
Scavenger | Uncommon | Additional chance to drop fallen ammo from enemies. | Unique |
Invigoration | Common | Heals you and nearby allies upon ultimate ability activation. | Ultimate |
Slide Bomber | Rare | Enemies explode when killed during or shortly after a slide. | Unique |
Bodybuilder: Munitions | Rare | Restore some primary ammo upon health cap increase. | Primary Weapon |
Laser Saw | Epic | Gain a chance to create a spinning laser upon kill. | Unique |
Marksman Ultimate Charger | Uncommon | average chance to substantially charge ultimate upon precision kill | Ultimate |
Marksman Ultimate Charger | Rare | good chance to substantially charge ultimate upon precision kill | Ultimate |
Marksman Ultimate Charger | Epic | great chance to substantially charge ultimate upon precision kill | Ultimate |
Marksman Ultimate Charger | Legendary | significant chance to substantially charge ultimate upon precision kill | Ultimate |
On-Kill Ultimate Charger | Common | low chance to substantially charge ultimate upon regular kill | Ultimate |
On-Kill Ultimate Charger | Uncommon | average chance to substantially charge ultimate upon regular kill | Ultimate |
On-Kill Ultimate Charger | Rare | good chance to substantially charge ultimate upon regular kill | Ultimate |
On-Kill Ultimate Charger | Epic | great chance to charge substantially ultimate upon regular kill | Ultimate |
On-Kill Ultimate Charger | Legendary | significant chance to charge substantially ultimate upon regular kill | Ultimate |
Bodybuilder: Marksman | Legendary | Enemies killed with precision shots explode while you are on max cap. | Unique |
Chrono Discharge | Common | Freezes enemies in moderate proximity upon ultimate ability activation. | Ultimate |
Vampiric Shot | Uncommon | Restores a portion of health on sidearm kills. | Sidearm |
Sentry | Legendary | While aiming, double the damage, but lose the ability to move | Unique |
Increased Health | Rare | Slightly increased health (+25 HP) | Defensive |
Increased Health | Epic | Moderately Increased Health (+50 HP) | Defensive |
Increased Health | Legendary | Significantly Increased Health (+75 HP) | Defensive |
Charged Knife Mod | Uncommon | Discharge chain lightning upon melee hits. | Melee |
Protective Barrage | Uncommon | Creates an explosive barrage around you when you r health points drop below 50. Cooldown, 1 minute. | Unique |
Happy Bullet | Rare | The shot after a precision kill becomes explosive. | Primary Weapon |
Decontamination | Epic | Moderately rolls back the progress of the current stage of contamination | Zone Threat Management |
Decontamination | Legendary | Nulliifies the progress of the current stage of contamination | Zone Threat Management |
Empowered Sidearm | Rare | Greatly increases damage after a kill, Resets on reload. | Secondary Weapon |
Empowered Primary | Legendary | Greatly increased the primary weapon damage after two kills. Resets on reload. | Primary Weapon |
Freezing Touch | Epic | Get a chance to freeze an enemy upon hit | Unique |
Primary Weapon Backpack | Uncommon | Slightly increases the carried ammo for the primary weapon. Refills ammo to the maximum | Primary Weapon |
Primary Weapon Backpack | Rare | Moderately increases the carried ammo for the primary weapon. Refills ammo to the maximum | Primary Weapon |
Primary Weapon Backpack | Epic | Significantly increases the carried ammo for the primary weapon. Refills ammo to the maximum | Primary Weapon |
Primary Weapon Backpack | Legendary | Dramatically increases the carried ammo for the primary weapon. Refills ammo to the maximum | Primary Weapon |
Healing Ammo | Rare | Instantly restores some health when picking up ammo. | Health Buff |
Chain Lightning | Legendary | Chance to discharge a chain lightning upon kill. | Unique Buff |
Explosive Precision | Epic | Enemies killed with precision shots have a change to explode. | Unique Buff |
Automatic Reloader | Rare | Picking up ammo reloads the selected weapon. | Ammo Buff |
Salty Shot | Uncommon | Enemies have a chance to drop Red Salt upon death. | Unique Buff |
Final Safeguard | Rare | Grants a 10-second protective barrier when you are downed. Every 7 kills grant an additional 5 seconds to barrier lifetime | Defensive Buff |
Desperate Charge | Rare | A downed character hits enemies within the vicinity with chain lightning every now and then | Unique Buff |
- Bodybuilder related perks are currently not available as of season Foxtrot (R80).
- On update R75, the Infinite clip perk now refunds ammo from backpack. This is not explicitly mentioned from the item description. The Firespray can still shoot faster than the game could refill from the backpack.