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The Armory holds 27 weapons; 5 classes of weapons across 6 progression tiers.

The Guns[]

Class Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Example
Assault Rifles XM-27 Pacifier Zenith Λ-3 Pilum XM-40 Conciliator Λ-9 Legatus Λ-7 Ghost
Zenith

Zenith

Sidearms G5 Earl U22 Svarog Lupara Compatta G7 Springer U44 Culverina G9 Kungen
G7 Springer

G7 Springer

Shotguns Berlington TAC R60 Gevaudan M2 Tactical SAS Black Falcon II R21 Brute
Berlington TAC

Berlington TAC

Submachine Guns Z-940 Drachen Cinetech M5 Firespray Λ-1 Centurion Tornado
Firespray

Firespray

Sniper Rifles Impala Presarm VX-7 TWD X-treme Dragonfly SAG-8 Reaper
SAG-8 Reaper

SAG-8 Reaper

Information[]

  • Each weapon has its own experience bar. Using the weapon will yield experience for the weapon.
  • Each weapon's individual experience will rank up the weapon, which will give access to various Attachments to improve the weapon.
  • Weapons share a pool of experience which will give access to Tiers 2-5 as the player levels each weapon individually.
  • The next weapon tier will unlock automatically, but the player must use Credits to unlock each weapon individually. The cost of each weapon goes up with each tier. Each tier 5 weapon will require 10,000 credits each just to unlock.

Attachments and Progression[]

Progressing with weapons will unlock Attachments, which improve each weapon. Sometimes at a cost in stats.

  • Weapons are limited to 3 Attachments, with a unique type (Scope and Scope) cannot be equipped at the same time.
  • The following Attachment types can be found: Scope, Underbarrel, Magazine, Muzzle, and Grip.
  • Weapons start with one Attachment slot; the other two Attachment slots must be unlocked using basic Credits. The price of Attachment slots increase per tier; the second Attachment slot requires 3500 credits and the third Attachment slot requires 8750 credits at Tier 5.
  • A kill counter is rewarded for fully completing a weapon's progression. Sidearms must reach level 12 and all other weapons must reach level 13 to get the counter.
  • The counter has separate kill tallies for PvE and PvP.
  • The counter has its own slot under weapon customization.
  • The counter is stuck to the weapon by a piece of bubble gum.

Customization[]

Weapons may be personalized with cosmetic .

  • The player can adorn their weapon with various rail patches, stickers, trinkets, and skins which do not affect weapon powers.
  • The player can craft powerful Modifications using blueprints found from completing tasks and Expedition objectives. These Modifications do affect weapon strengths. Modifications have unique aesthetics, and some will override the skin customization option
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